I was hesitant to download vs a browser-based experience, but it makes good use of it.
I would love to see this expanded.
I do think the game would be better if it was a bit longer. Maybe have the pink resource need 100 instead of 10 to advance, I didn't even notice the other top tabs before I finished and moved on to the next area.
No Linux/Mac builds - can't try these gems :'( (not tried yet with emulators Proton/Wine, fingers crossed). Love your work, you are the Tarantino of the videogames, played the trilogy on Steam Deck and loved it (I am an old gamer, hard to find new game passions but you hit the spot) - in next game jams releases consider exporting builds for Linux if not too much trouble. Thanks for the awesome work <3
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hahaha very good ending
This will go into my next devlog.
Remarkable! Some of the best 15 minutes I've spent on itch.io. Really excellent use of tension (and release) (and... refreshment???)
Absolutely recommend.
I was hesitant to download vs a browser-based experience, but it makes good use of it.
I would love to see this expanded.
I do think the game would be better if it was a bit longer. Maybe have the pink resource need 100 instead of 10 to advance, I didn't even notice the other top tabs before I finished and moved on to the next area.
No Linux/Mac builds - can't try these gems :'( (not tried yet with emulators Proton/Wine, fingers crossed). Love your work, you are the Tarantino of the videogames, played the trilogy on Steam Deck and loved it (I am an old gamer, hard to find new game passions but you hit the spot) - in next game jams releases consider exporting builds for Linux if not too much trouble. Thanks for the awesome work <3
Bombastic!
Bobastic, even
It starts out with some awesome gameplay, then something goes horribly wrong and the rest is pure chaos. Classic Daniel Mullins.
Cool short game.
пусть я не понимаю английский но игра мне очень понравилась!
I was wondering why it was called Boba, until I saw the ending...
Liked when it kicked off :-)