Picture this: the world is in turmoil, there are railroad pirates all around, and you're the only person who can deliver a life saving heart to our Llord; if managing all of this and your train sounds like fun, then this short game is for you!
This game delivers a nice 10-ish minute experience where you are a trainer conductor trying to transport a literal heart some cities over. The gameplay includes switching between keeping the heart beating, adding coal to your trains engine to keep it running, shooting railroad pirates as they, and occasionally tying your shoes (as we all must do from time to time; while this sounds overwhelming, each of these actions is done with one button, and the game itself doesn't feel too overwhelming when trying to juggle everything together. Add in a nice (yet strange) storyline and good sounds, and you find yourself with a short game that is as fun as it is weird.
Over two playthroughs, I couldn't find any bugs or situations of grief even when low on supplies. The key thing to remember is that all of the things you need to worry about have a forgiving amount of time before causing you to lose, so take deep breaths and do the most pressing things first.
All in all, this game's ending is strange, but the gameplay and build up leading to that finale is really enjoyable. You'll definitely get a laugh after all the tension, and sometimes, that can be a good thing.
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very coll experience
I love it
I really enjoyed playing this
Picture this: the world is in turmoil, there are railroad pirates all around, and you're the only person who can deliver a life saving heart to our Llord; if managing all of this and your train sounds like fun, then this short game is for you!
This game delivers a nice 10-ish minute experience where you are a trainer conductor trying to transport a literal heart some cities over. The gameplay includes switching between keeping the heart beating, adding coal to your trains engine to keep it running, shooting railroad pirates as they, and occasionally tying your shoes (as we all must do from time to time; while this sounds overwhelming, each of these actions is done with one button, and the game itself doesn't feel too overwhelming when trying to juggle everything together. Add in a nice (yet strange) storyline and good sounds, and you find yourself with a short game that is as fun as it is weird.
Over two playthroughs, I couldn't find any bugs or situations of grief even when low on supplies. The key thing to remember is that all of the things you need to worry about have a forgiving amount of time before causing you to lose, so take deep breaths and do the most pressing things first.
All in all, this game's ending is strange, but the gameplay and build up leading to that finale is really enjoyable. You'll definitely get a laugh after all the tension, and sometimes, that can be a good thing.
My playthrough:
Is there a difference between the original and post-jam versions?
Perfect. No question.
Really great experience, its a simple idea that really sucks you in and can quickly get out of hand if you are not paying attention